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Upcoming Webinars
July 29, 2026
Building Scenario-Centered Learning
Part 2: From Process to Practice
In Part 1 (Click HERE to view the recording), we made the case for Scenario-Centered Learning (SCL), a learn-by-doing approach that places learners in relevant, authentic scenarios and provides help, advice, and feedback when learners need support, rather than in advance.
In Part 2, we'll walk through how these programs are built and discuss examples with a panel of seasoned implementors of the approach. We'll briefly review the why behind SCLs, walk through the development process, and examine three real programs, each a different size, audience, and design challenge: a DoD-funded cybersecurity certificate program that trained 500+ students across five higher education institutions; a high-stakes leadership development program for senior professionals at a global consulting firm; and a two-hour multimedia "train-wreck" case study built around a richly constructed scenario where sub-optimal practices reveal themselves through the pressures of real organizational life. Three programs. Three very different shapes. One approach.
Our panelists built and lived these programs firsthand, including two who started as students and became mentors and developers. Come ready with questions.
Presenter: Tammy Berman, Ph.D., Senior Vice President of Design | Socratic Arts Expert
Panel:
Holly Christensen Sestak, President and CEO, Socratic Arts
Terrence Hackett, Associate Director, McKinsey and Company
Ana DeJesus, Systems Administrator
Katherine Snyder, Curriculum Developer
August 5, 2026
Standards for the Ethical Design and Implementation of Artificial Intelligence in Educational Technology
In this conversation, we will discuss the new ethical AI standard for adaptive instructional systems from the Institute of Electrical and Electronics Engineers (IEEE) and consider how the broader educational technology landscape can benefit from these ethical frameworks. A key part of our discussion will be how ethical frameworks can improve the innovation process.
Presenter: Shelly Blake-Plock
Shelly Blake-Plock was vice-chair of the IEEE 2247.4 working group that produced the new standard. He is president of the Institute for Infrastructure and Interoperable Data in Learning (I2IDL) and co-founder and CEO of Yet Analytics.
August 19, 2026
Designing Government Learning Ecosystems that are Built for Change
Government agencies are under constant pressure to evolve. They must
quickly respond to new mandates, workforce shortages, compliance requirements, and
cybersecurity demands. Rigid systems, siloed infrastructures, and constrained budgets make it
harder than it needs to be to modernize. One of the greatest barriers to readiness is the
challenge of adapting workforce learning quickly enough to meet public sector demands without
causing massive operational disruption or adding administrative burden.
In this session, we’ll share practical strategies you can implement to transition away from fragile
setups and begin designing a learning ecosystem built for change.
Presenters: Amy Tessitore and Heather Robinson, PhD
Amy Tessitore is a seasoned education technology leader and public speaker
with a passion for making learning equitable, inclusive, and impactful. As Director of Global
Services Delivery at Moodle, she leads global teams in delivering exceptional service, driving
innovation, and expanding strategic learning solutions. Amy and her team partners closely with
government organizations to align learning initiatives with workforce development goals, helping
agencies modernize training programs, navigate change, and build mission-ready workforces
prepared to meet evolving demands.
Prior to Moodle, Amy spent nearly a decade in academia across both K–12 and higher
education. She leveraged Moodle to develop innovative face-to-face, hybrid, and online learning
experiences that improved student retention and supported successful transitions to online
learning during COVID-19. Amy holds a Master of Education in Instructional Design from
Western Governors University and has completed doctoral coursework (ABD) in Education,
Learning Analytics, with research focused on equity, bias, and barriers to learning analytics
adoption.
Heather Robinson, PhD is a Learning Design Team Manager at Moodle,
where she leads a global team of learning designers who deliver instructional design, LMS
implementation, training, and client consultation worldwide. Heather has worked with various
government organizations to implement learning platforms and develop workforce learning
strategies that support evolving compliance, operational, and workforce development
requirements. With over 20 years of experience spanning higher education, K–12, and
independent consulting, she brings a rare combination of hands-on teaching expertise and
strategic leadership to the work of online learning design. Heather is passionate about building
high-performing teams and creating digital learning experiences that are meaningful,
collaborative, and human-centered.
Heather earned her PhD in Learning Technologies from the University of North Texas in 2016.
She has served as faculty and adjunct professor in higher education for more than 18 years,
teaching courses in instructional technology and computer information systems. She is also an
active researcher, author, and conference presenter, with work focused on care-centered online
learning design, collaborative learning environments, and the intersection of pedagogy and
technology — published in leading journals including the International Journal of Information
and Learning Technology and Online Learning.
August 26, 2026
When Training Completion Isn’t Enough: What Leaders Actually Need to Know
Two-Part Series
Part 1:
Most training systems can tell you who completed a course — but far fewer can show whether someone is actually ready when it matters. In this webinar, we’ll look at the gap between completion and real-world readiness, and how agencies are starting to close it.
Part 2 is scheduled for September 16th
Presenters: Doug Kazensky and Mark Bazill
Doug Kazensky is a Senior Solutions Engineer at Vector Solutions, as well as a former police training sergeant and officer of over two decades. After proudly serving in the United States Air Force as a member of the Security Police, he joined the Longview Police Department in Washington in December 1997. He served in patrol, as a School Resource Officer (SRO), and as a detective specializing in fraud and computer crimes.
Mark Bazill is the Director of Premier Services at Vector Solutions, where his team helps
federal and state public safety agencies implement and maximize SaaS solutions that improve
training, compliance, and operational readiness. A retired U.S. Border Patrol Associate Chief
with 24 years of experience, Mark has extensive expertise in federal law enforcement,
homeland security, K9 detection, police training, and international capacity building. He is
passionate about helping agencies leverage technology and innovation to solve complex
challenges and better prepare their workforce.
Previous 2026 Webinars
January 7, 2026
Scenario-Centered Learning: Methods for Situational Training in a Volatile World
XR, AI, and simulation can recreate nearly limitless hyper-realistic scenarios—but how should these scenarios be designed for optimal training effectiveness? And how do we know it worked? Hint: It's not about the tech.
In this session, we present a science-backed approach that transforms instruction by immersing learners in authentic, mission-critical contexts where training is provided at the point of need.
We introduce scenario-centered learning and walk through the design process using concrete examples from both commercial and military training contexts. We'll discuss tools that can support this process and the integration of AI. Attendees will leave with practical frameworks for applying scenario-centered learning to enhance training effectiveness.
This session is intended for training professionals interested in innovative, scenario-based approaches; basic instructional design knowledge is helpful but not required.
Presenters: Benjamin Bell, Ph.D. VP, Advanced Capabilities | PBDC Federal Group
Tammy Berman, Ph.D. Senior Vice President of Design | Socratic Arts
Handout: Designing Senario-Centered Learning
Associated article posted on the Socratic Arts Website: https://www.socraticarts.com/blog/situational-training
February 18, 2026
Wargaming at Scale
Federal agencies face a crisis of imagination, and 19th-century wargaming won’t solve it. Costly. Analog. One-and-done. Today’s formats don’t scale, the data disappears, and participants forget. Meanwhile, China runs massive public tournaments, capturing every move to refine doctrine faster than we can book a conference room.
To prepare for the next disruption, join Dr. Anders Gronstedt for a forward-looking session on the transformation from centralized events to continuous readiness through distributed online tournaments and self-paced play.
In this session, we will explore:
AI Superhuman: AI opponents evolve with every match, preparing teams for the next war, not the last. Like AlphaGo’s “Move 37,” they surface unexpected strategies and emergent behaviors.
Immersive 3D Visualization: High-fidelity game engines let teams "live" a scenario, strengthening recall compared to abstract exercises.
Democratizing Access: Self-paced training on laptops or handheld devices makes it easy to get reps in the field, utilizing spaced repetition to slow skill decay.
System Learning: Adaptive systems capture every decision, building a growing repository of institutional memory instead of losing insights after each event.
Live Demonstration: Battleline: Taiwan Defense
We will demonstrate these capabilities using Battleline (coming soon to Steam). You’ll see a high-stakes scenario where players command forces during a simulated invasion of Taiwan, with modern game engines modeling complex decisions, from target motion analysis to sonar operations. Then we’ll open it up for a lively discussion, so bring your questions and comments.
Presenters: Anders Gronstedt, Ph.D. — President of The Gronstedt Group, an industry-leading developer of simulations that accelerate learning at scale for the world's largest employers, including the U.S. Navy, Walmart, Pfizer, and Daikin. He is a frequent industry speaker and writer with articles appearing in the Harvard Business Review.
Response to Chat Questions
March 18, 2026
2026 Membership Meeting
This is a great opportunity to connect with fellow members, meet the board, and stay informed about the latest initiatives in federal government distance learning.
What to Expect
Annual Review: Hear a recap of our year, including webinars, conference panel presentations, and awards presented.
Future Initiatives: Learn about what's coming, including new reciprocal partnerships and our new learning platforms.
Meet the Leadership: Get updates from the officers and executive committee.
Get Involved: Discover how you can participate in committees like Learning and AI Technologies, which is planning its first meeting in April 2026.
Not yet a member? Federal Government civil service employees and military members (including National Guard and Reserve) are not charged for membership, provided they use a .gov or .mil email address to validate their status. We look forward to seeing you there!
Annual Membership Summary Report
March 25, 2026
Laying the Foundation for AI-Ready Learning Ecosystems in Government
Federal agencies are under pressure to do more with less — train larger workforces, prove compliance, and prepare people for rapid change. Fragmented systems, administrative overhead, and disconnected learning experiences make that harder than it needs to be. As AI reshapes how work gets done, agencies that can't act on workforce data will fall further behind.
In this session, we'll walk through a practical three-phase framework — standardize, modernize, innovate — to help government learning leaders build the foundation AI requires: clean data, connected systems, and learning that is tied to real performance signals.
You'll learn how to consolidate training across employees, contractors, and sub-agencies; reduce administrative burden through automation and smarter configuration; and connect learning to mission outcomes you can measure — and build on — as AI capabilities mature.
Presenter: Patrick Holloway, Enterprise Account Executive | Docebo
April 15, 2026
Closing the Readiness Gap Data-Driven Outcomes in an IL4 Environment with Blackboard
Presenters:
David Palmer Regional Sales Manager, Defense/Intel | Blackboard
Alberta Goodwin Consulting Solutions Engineer | Blackboard
For over 18 years, David has worked closely with military training and education agencies to help them create effective online learning solutions. As a Regional Sales Manager at Blackboard, he leads the sales and account management for all leading professional military education schools and training institutions across the Department of Defense and Intelligence Agencies.
Alberta Godwin is a Consulting Solutions Engineer with over 20 years of supporting government agencies in solving complex learning and training challenges. As a trusted advisor to federal and defense cleints, she works with instructional designers, program leaders, and IT teams to implement secure, scalable, and mission-ready education technology. Her decades-long track record reflects a passion for enabling public sector educators and trainers to deliver impactful, efficient learning experiences at scale.
April 22, 2026
From AI Policy to Practice in Government Learning
Artificial intelligence is rapidly reshaping how government agencies operate, but many organizations are still determining how it applies to workforce learning and performance.
This session brings together leaders from policy, real-world implementation, and learning strategy to explore how AI is moving beyond planning and into practical use inside government environments. The discussion will focus on how AI is improving knowledge access, supporting decision-making, and enhancing workforce readiness, while addressing governance, trust, and scale.
Session Focus Areas
Federal AI policy direction and adoption trends
Real-world AI implementations in government learning
Shift from training to knowledge access
Governance, trust, and integration challenges
Practical steps to move from experimentation to impact
Presenters
Rob Porter, Board Member | FGDLA
Rob Porter
Caleb Max, CEO | National Artificial Intelligence Association (NAIA)
Sean Rugge, Sr. Educational Technologist, Marine Corps University
Click here to view the Discussion Analyzer Prompt
May 6, 2026
Doing More With Less, and Doing What Matters With What Remains Part 1
When staff reductions, funding uncertainty, and program shutdowns become the operating condition rather than the exception, doing more with less isn't enough. This session offers something harder and more useful: a framework for building work that survives departures and continues learning-development intent, so the teams who remain or who come after can continue the thought, not start over from scratch.
Part II will be offered on September 9, 2026.
Presenter
Trish Harris, FGDLA Learning AI and Technologies Committee Chair
Click here to view the presentation Slides
Click here to view the Job Aid
May 13, 2026
The Science of Game-Based Learning
Part 1: Designing Learning Games: From Board Mechanics to Digital Simulations
Games are systems. Behind every engaging board game, simulation, or digital experience are carefully designed mechanics that shape how players interact, learn, and progress.
In Part I, we will explore how elements such as rules, feedback loops, challenge levels, and progression systems create meaningful learning environments. Participants will see how both analog and digital game structures can be intentionally designed to support workplace learning and skill development.
Key Takeaways: Participants will learn how core game mechanics can be applied to learning design to create structured, engaging environments where learners safely practice skills and decision-making.
Presenters
Dr. Dave Eng Principal | University XP
Dr. Jonathan Peters Chief Motivation Officer | Sententia Gamification
Dr. Jenny Varrichio Publications Committee Chair and Board member | FGDLA Session Moderator
May 20, 2026
Learning Engineering and Considerations for Distance Learning
This presentation provided an overview of Learning Engineering (LE) along with key aspects of what makes LE different from other approaches to addressing challenges of learners and learning. Examples of LE in action and connect those examples with community-created resources and freely available tools. The presentation concluded with key considerations for those thinking about using LE approaches in supporting distance learning.
Presenters
Aaron Kessler, Ph.D. Associate Director Learning Sciences & Teaching | MIT Open Learning
Jim Goodell Founder | INFERable, a Public Benefit Corporation
June 8, 2026
Scaling Wargames for Global Readiness: An Expert Panel
America cannot prepare for machine-speed conflict with slow, artisanal wargaming alone. Too many agencies and corporations still rely on costly, analog, one-and-done formats that consume time and travel budgets while producing little reusable data. Meanwhile, competitors are running AI-driven tournaments at scale, capturing every move and decision to refine strategy, training, and doctrine in near real time. They are not just running games. They are building learning systems. Join leaders behind some of the military’s most ambitious new wargaming initiatives to explore how government agencies and forward-thinking enterprises can move from isolated events to a continuous global readiness engine.
Presenters: Dr. Anders Gronstedt
Expert Panel with Sebastian Bae, Captain Timothy Tidwell, and Christian Fitzpatrick
June 17, 2026
The Science of Game-Based Learning
Part 2: Strategy and Psychology: How Games Shape Decision-Making
What if the most effective training environment felt less like a classroom or online training course and more like a well-designed game? With thoughtful design, game-based learning environments offer participants intentional opportunities to experiment, collaborate, and make decisions in dynamic, low-risk scenarios that mirror authentic and realistic challenges.
This two-part webinar series explores the science behind why games work as powerful learning tools. Part I (May 13th) focused on the design mechanics that shape gameplay and how they translate into learning environments (Listen to the Recording below!)
Part 2: Strategy and Psychology: How Games Shape Decision-Making
Games can reveal how people think, strategize, and respond to incentives. Part II explores the psychological and strategic forces that drive player behavior, including motivation, competition, cooperation, and risk-reward dynamics. We will discuss how these dynamics influence decision-making and how they can be leveraged to design more impactful learning experiences.
Presenter: Dr. Jenny Varrichio
Expert Panel
Monica Cornetti – Sententia Gamification
Dr. Anders Gronstedt – Gronstedt Group
Dr. Raymond Kimball – 42Ed Games
Naomi Pariseault – Brown University
Dr. Jonathan Peters – Sententia Gamification
Kimberly Tolson – Tabletop Tolson
Archived Webinars
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